Monster Burnout

March 28th 2008

Monster Burnout

Well well, seems like it's finally live. So, that's the site I've been doing a this little game for during the last months at Hi-ReS!. We should be activating a room next week and another room the week after. Probably improving some bits here and there in each release. Click here to see a replay from myself, otherwise click here to have the complete experience.

Used the ubercool (and free) FlashDevelop 3.0.0 Beta 6 and it features box2dflash for the car 2Dto3D physics, a modified version of Papervision3D 2.0 (Effects branch) and, believe it or not, Tweener for the replay. Oh! it also features loud and annoying sounds, you've been warned ;)

After working on it for that long I don't know if it's fun or not. Hope you like it.

4 comments written so far...

I love your experiments the best
May 10th 2009
Jmerts
I just did a similar experiment over on my site, i used papervision and box2D. You'd be interested to know that i was merging bitmaps directly into the surface textures for skid marks. http://www.thorgaming.com/games/6412/thorgaming-rally.html hope you like it not as visually pleasing as your but hey :P
June 24th 2009
Tom
Uh, what's with the car zigzaging so much? looks cool tho :)
June 24th 2009
mr.doob
amazing work.. brilliant idea!
March 31st 2010
rozairo

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Some of the projects that I worked on.



Some of the HTML5 and Actionscript experiments I've done.