PV3D RC1 was
released yesterday. Since yesterday I was planing to redo my 3dengine (
kocka) with AS3, but after seeing how well PV3D is being developed I decided to stop my plans and use PV3D instead. It still needs a couple of things to be done, but by now I think I'll have more than enough.
Here it's another performance test to see how fast it goes and what can be done.

Grebble Ball with baked Ambient OcclusionIt's a shame those clipping issues, but hey, Playstation 1 had those issues too!
Hope you like it :)
UPDATE: For those people that want to try the model with their own engines (hello flash.fi ;)) and for the people that want more examples done with PV3D, here you have...
the source files (PV3D classes not included).
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got the funny idea to do not to re.invent the wheel?
btw. Does papervision support multiple texture mapping channels?
Surely those clip faults could be fixed!
you're a greeble fun, huh? x'DDD
cool1