"Give them an inch and they'll take a mile"

Jan 11th, 2008

Hello,

I'm interested in phodoob flash application. Could you send me the source code ?
I don't need documentation, i can search by myself, because i know you have not the time to explain me how it works in details.

Thanks in advance, and happy new year 08.

Regards,
XXX



Hello Mr Doob,

Can i have the source code of phodoob please ? I want to use it on my online print flash application. I can put a link to your site in the footer of my website to promote you ...

Thanks in adavance,
Regards,
XXX



Hi MrDoob!

My name is Jasmina and I want to thank you for your great examples for papervision3d. I'm still a beginner, but source files you posted on your site are great. Can you please give me source files for "Hello" papervision experiment? I'm trying to make something like that and want to see how you did it.

Sorry, my english is not so good.

Best regards,
XXX



Hi

Can you give me your webcam effect sources ??

Thank you
Best Regards



Hi,

could you upload to your blog (or send to me) the source code for your pv3d "hello" experiment. I'm new to papervision/flash and would like to see who you did the mouse movement and reflection.

cheers,
XXX



Dear Mrdoob,
I was deeeeeeeply attracted by your xplsv.tv gallary, and have been trying to make my website like that, and you can see it here: XXX.

you see, we made it as the xplsv.tv mosaic.
Actually,
I myself know little about Flex or something, it's my friend who made this new website. I'm now working on it, although it's so hard to me.

but we still don't know how the gallary works, could you by any chance give us the source code? I'll appreciate it very much!

Regards,
XXX



And a very looong etcetera...

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Interview at FWA

Jan 11th, 2008

And following the feature, now we have the interview.

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Cluttered Desk - Box2DAS3 Stress Test

Jan 10th, 2008

cluttered desk

Had to do a quick stress test of Box2DFlashAS3 for something I'm working on. And... seems to perform very well!

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Supersole's Iceland EP Cover

Jan 6th, 2008

Supersole - Iceland

Had to do a quick-1hour cover for supersole's latest ambient EP last night.

Not sure about the type used, but what I remember from Iceland was a mix of Out-of-this-world landscapes + Weird mix of designs/styles.

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Nuende

Jan 3rd, 2008

After so many "this weekend", "this weekend" promises, the guy that sits every day in front of me ;) at work has finished his new site. And I have to say that I'm well impressed. Specially with the RSS/XSL solution.

http://nuende.com/

Go Theo, go! o/

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Happy 2008 - Fireworks effect

Dec 29th, 2007

Probably my last effect this year :(

fireworks effect

Thanks for following my blog, and have a great 2008.
Have fun with the sources ;)

UPDATE
Some people were asking for the ColorUtils.as class, so, instead of sending the file by mail, I guess its better to update this post. But, if you want a quick challenge, try to recreate the file by yourself first.

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tha ltd. site

Dec 22nd, 2007

http://tha.jp/
Maybe this is old news... anyways, simple and original as usual.

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PV3D 2.0: Real Materials

Dec 20th, 2007

Now that we have some shading action with pv3d 2.0, I though it was time to revisit the real materials topic.

John already shown that Bump is now possible, so, testing a bit his code a I came up with something similar, but in this case I'm using Mars, and, guess what, you can change it's shape with a stupidly weird one (tho it's dynamic, yey!).



Next thing on the list was reflections. Not real time ones tho (yet), but Ralph also already shown an example with them. Here it's my version, mixing it with the previous code.



And you may well say, doh! seen it already... Fine... But, what about refraction? :D





Hehe.. it has been kind of fun... Source available from within the effect, (take a look at the top nav). But, apologies this time, there is a lot of stuff commented and unneeded stuff on them (I may clean them later).

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FWA's Site of The Day!

Dec 17th, 2007

Since the beginning I had a joke on my site (now blog) on the top right corner which was the FWA, best site ever ribbon. What I really didn't ever though is that I would be offered to add a real one at some point.

Well, what can I say? Really excited about it, and very encouraging to keep doing what I like to do.

Thanks FWA guys!

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PV3D 2.0: How to render in anaglyphic (stereo) mode

Dec 6th, 2007

No, neither PV3D 2.0 does this render automatically, but again, this is just another example of what can you do being able to render the same scene to different targets.

The technical/physical part of this render is simple. Based on the main camera, you need to have to other cameras, A and B, one on each side of the main camera, if you displace the camera A -50 of the main camera, then you displace the camera B +50. The cameras need to be parallel, so you also have to displace the target of the cameras. Then, render the camera A and copy the red channel



render the camera B and copy the green and blue channels



so, again 2 renders per frame (which means, rendering 2x the amount of polys), then into a final Bitmap you mix all the channels.

Before doing it directly with bitmapData.copyChannel I tried using colorTransform and then using the additive blendMode. It worked, but wasn't as accurate as the proper way is, and it was much more slower.

The final test looks quite good I think, and the effect works with the proper glasses.



There is also another test done with the render mode, which was a quick modification of a test from Ralph.

I must say that it is not 100% correct, in theory the channel displacement should be only horizontal, in some camera angles the effect may not look right. I guess this could be somehow sorter, but I was too lazy again :P

And here you have the sources again! In case you wonder about how the ball.as was generated, I used a modified version of Jerome's AS3 Geom Class exporter.

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Webs / Print / Logos... everything I do will be listed here.



If you're looking for my Actionscript experiments, here you have: